I 3-D modeled this checkpoint in 3D Studio Max then took it to Z brush to sculpt it. After I was done with the Hipoly I created the low poly. Then I took it into substance painter to do the textures.
I created this asset for a student project that I worked on. This asset is 25,876 Triangles and 17,843 vertices. The textures are 2048 by 2048
For the in game renders those are my rocks as while.
(if you know what this thing is actually called please let me know)