This vase is part of an environment project I am working on. I made this vase to be used in games. I started by using reality capture to create the photogrammetry mesh, and then I used Zbrush to make the final corrections on the photogrammetry. Once I finished the High-Poly and hero low-poly meshes, I moved over to Maya to do the UVs and some final edits on the hero Low. I moved over to substance painter to bake the high Poly onto the hero asset Low and texturing.
Using Marmoset, I baked down the hero Low to the next LOD. Finally, I used Photoshop for the final corrections on the texture maps. Once I was satisfied with the primary hero asset and the first LOD, I returned to Maya to create the remaining Lods.