Ryan Tabatabai
Ryan Tabatabai
3D Game Artist
San Antonio, United States

About

I am a graduate of the Art Institute of San Antonio, where I earned my Bachelor's degree in Game Art and Design. I provided IT support for my school as a student-worker.
While I was pursuing my studies, I became very active in the San Antonio Gaming Community, which encouraged the development of my small studio named "No Hope Studios." With other like-minded friends, we have been swamped both developing our game and presenting at conventions such as PAX SOUTH, San Japan, and many others.

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Skills

Hard Surface Modeling3D ModelingTexture BakingPBR TexturingProp ModelingEnvironment ModelingWorld BuildingblueprintingTexturingPhotogrammetryRetopologyPhotographyop

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
RealityCapture
RealityCapture
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
3DCoat
3DCoat
Unity
Unity
Substance B2M
Substance B2M
3ds Max
3ds Max

Reel

Experience

  • Junior-Level Live Virtual Constructive (LVC) Gaming Digital Artist at Leidos
    San Antonio , United States of America
    October 2019 - Present

    Worked independently while part of a team consistently performing the following tasks: • Created, textured, optimized, and rigged game-ready assets for Virtual Reality and Augmented Reality scenes. • Provided support to the team with texture creation, texture correction, and debugging in UE4. • Supported optimization efforts for new and old assets. • Worked in an agile pipeline using Jira • Participated actively in team meetings covering requisitions, status, and other project management issues.

  • 3D Art Intern at Booze Allen Hamilton
    September 2018 - December 2018

    As an intern, I was able to work with and learn from amazing veterans in the industry.

    My main tasks were to work independently as part of a team consistently performing the following:

    -Created, textured, and rigged game ready assets for Virtual Reality and Augmented Reality scenes.

    -Provided support to the team with texture creation, texture correction, and debugging in Unity Scenes.

    -Participated actively in team meetings covering requisitions, status, and other project management issues.

  • CEO/Founder at No Hope Studios
    San Antonio, Texas
    September 2017 - Present

    • Create game ready assets for other studios and manage contracts while supervising a team of five.

    • Create assets for 3D/2D UI elements, environment, props, character design, and sound design.

    • Preform blueprinting in UE4.

    • Manage all departments in the studio (Art, Story Development, Game Development, Business & Finance)

    • Perform all Public Relations: Social Media, Conventions (Pax South), Active in SA Gaming Society.

  • Intern 3D Graphics at Husky Tiger
    San Antonio, United States of America
    April 2018 - August 2018

    Created prop concepts for use in character scenes utilizing: High & Low Resolution, UV Mapping,

    Texture creation, Scene creation & character rigging/posing for renderings, baking, and some animation.

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