Ryan Tabatabai
Ryan Tabatabai
3D Game Artist
huntsville, United States

About

Seasoned 3D Game Artist with 8+ years of professional experience and a passion for creating visually stunning assets. Possesses a broad range of software knowledge and a drive to continuously develop new skills. Seeking a challenging and dynamic opportunity to showcase their talents and significantly impact the industry. Holds a Top-Secret Security Clearance.

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Skills

3D ModelingHard Surface ModelingTexture BakingVehicle ModelingPBR TexturingRetopologyProp ModelingTexturingEnvironment ModelingLightingWorld BuildingblueprintingPhotogrammetryPhotographyLevel DesignHigh-poly Modeling

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
RealityCapture
RealityCapture
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
3DCoat
3DCoat
Substance B2M
Substance B2M

Reel

Experience

  • Journeyman 3D Artist at Integration Innovation, Inc
    Huntsville AL, US
    May 2023 - May 2025

    ⏵ Worked independently or with a team to create, texture, optimize, and rig game-ready assets for training simulations in Unity and UE5.

    ⏵ Created optimized game-ready vehicles, and vehicle weapon systems for game engines.

    ⏵ Collaborated with material and technical artists to support in-house PBR shader development, material pipelines, and Unity workflows.

    ⏵ Created optimized in-house PBR materials, focusing on performance and visual fidelity.

    ⏵ Briefly served as a Team Lead, coordinating asset creation, optimization, rework, and pipeline improvements to align with project goals.

    ⏵ Coordinated with team leads on asset creation, optimization, and rework to align with project goals.

    ⏵ Led optimization efforts for both legacy and newly developed assets.

    ⏵ Converted outsourced assets to Production and customer standards.

    ⏵ Participated in reference capture sessions, including photography and documentation for modeling accuracy.

    ⏵ Worked within an agile production pipeline using Jira; participated in team meetings to discuss requisitions, task statuses, and overall project milestones.

  • Junior-Level Live Virtual Constructive (LVC) Gaming Digital Artist at Leidos
    San Antonio
    October 2019 - February 2023

    ⏵ Worked independently or with a team to create, texture, optimize, and rig game-ready assets for Virtual Reality and Augmented Reality projects.

    ⏵ Coordinated, planned, and lead strike teams for asset creation, Optimize, rework, and any other tasks needed to support our project objectives.

    ⏵ Lead optimization efforts for new and old assets.

    ⏵ Used photogrammetry created in reality capture, photos, and videos to complete tasks.

    ⏵ Worked in an agile pipeline using Jira; participated actively in team meetings covering requisitions, status, and other project management issues.

  • 3D Art Intern at Booze Allen Hamilton
    September 2018 - December 2018

    As an intern, I was able to work with and learn from amazing veterans in the industry.

    My main tasks were to work independently as part of a team consistently performing the following:

    -Created, textured, and rigged game ready assets for Virtual Reality and Augmented Reality scenes.

    -Provided support to the team with texture creation, texture correction, and debugging in Unity Scenes.

    -Participated actively in team meetings covering requisitions, status, and other project management issues.

  • CEO/Founder at No Hope Studios
    San Antonio, Texas
    September 2017 - Present

    • Create game ready assets for other studios and manage contracts while supervising a team of five.

    • Create assets for 3D/2D UI elements, environment, props, character design, and sound design.

    • Preform blueprinting in UE4.

    • Manage all departments in the studio (Art, Story Development, Game Development, Business & Finance)

    • Perform all Public Relations: Social Media, Conventions (Pax South), Active in SA Gaming Society.

  • Intern 3D Graphics at Husky Tiger
    San Antonio, United States of America
    April 2018 - August 2018

    Created prop concepts for use in character scenes utilizing: High & Low Resolution, UV Mapping,

    Texture creation, Scene creation & character rigging/posing for renderings, baking, and some animation.

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