Seasoned 3D Game Artist with 8+ years of professional experience and a passion for creating visually stunning assets. Possesses a broad range of software knowledge and a drive to continuously develop new skills. Seeking a challenging and dynamic opportunity to showcase their talents and significantly impact the industry. Holds a Top-Secret Security Clearance.
⏵ Worked independently or with a team to create, texture, optimize, and rig game-ready assets for training simulations in Unity and UE5.
⏵ Created optimized game-ready vehicles, and vehicle weapon systems for game engines.
⏵ Collaborated with material and technical artists to support in-house PBR shader development, material pipelines, and Unity workflows.
⏵ Created optimized in-house PBR materials, focusing on performance and visual fidelity.
⏵ Briefly served as a Team Lead, coordinating asset creation, optimization, rework, and pipeline improvements to align with project goals.
⏵ Coordinated with team leads on asset creation, optimization, and rework to align with project goals.
⏵ Led optimization efforts for both legacy and newly developed assets.
⏵ Converted outsourced assets to Production and customer standards.
⏵ Participated in reference capture sessions, including photography and documentation for modeling accuracy.
⏵ Worked within an agile production pipeline using Jira; participated in team meetings to discuss requisitions, task statuses, and overall project milestones.
⏵ Worked independently or with a team to create, texture, optimize, and rig game-ready assets for Virtual Reality and Augmented Reality projects.
⏵ Coordinated, planned, and lead strike teams for asset creation, Optimize, rework, and any other tasks needed to support our project objectives.
⏵ Lead optimization efforts for new and old assets.
⏵ Used photogrammetry created in reality capture, photos, and videos to complete tasks.
⏵ Worked in an agile pipeline using Jira; participated actively in team meetings covering requisitions, status, and other project management issues.
As an intern, I was able to work with and learn from amazing veterans in the industry.
My main tasks were to work independently as part of a team consistently performing the following:
-Created, textured, and rigged game ready assets for Virtual Reality and Augmented Reality scenes.
-Provided support to the team with texture creation, texture correction, and debugging in Unity Scenes.
-Participated actively in team meetings covering requisitions, status, and other project management issues.
• Create game ready assets for other studios and manage contracts while supervising a team of five.
• Create assets for 3D/2D UI elements, environment, props, character design, and sound design.
• Preform blueprinting in UE4.
• Manage all departments in the studio (Art, Story Development, Game Development, Business & Finance)
• Perform all Public Relations: Social Media, Conventions (Pax South), Active in SA Gaming Society.
Created prop concepts for use in character scenes utilizing: High & Low Resolution, UV Mapping,
Texture creation, Scene creation & character rigging/posing for renderings, baking, and some animation.